// @shelfwood/talos-ui — v0.0.1 · CORE://TALOS-1

Interfaces that
visualise a
running system

This page is a reactor console — and the reactor is the page itself. Every gauge, trend and meter ahead is bound to a real signal of this tab, read as a core vital. Scroll to run it.

01 — Core console
CORE://TALOS-1 NOMINAL RUN 00:00
Core loadrate → trend
% budget
fps
fluxu/s
stalls
linkms
Coolantload → meter
usedMB capMB peak
Containmentcount → number
nodes
depth sheets
Reactor pressure 0% all subsystems nominal — push the page to load the core
02 — Flux & coolant loop

The line's shape is the neutron flux; the dash speed is coolant throughput. Freeze it and you keep the shape and the level — only the motion (the rate itself) is what's lost.

Neutron fluxu/s · live
FEEDWATER CORE EXCHANGER
Flux windowlive · u/s
current
avg
minlow
peakhigh
jitterσ
coolant%
load%
03 — Composed into a console

Instruments compose into a real cockpit — a non-document, zoned, fixed-viewport shell. Rail, instrument cells, telemetry aside, status bar.

ATLAS-01 OVERVIEW METRICS LOGS CONFIG
FRAME
fps
HEAP
mb
SIGNAL
fps
// Telemetry
budget
dom
rtt
cores
NOMINAL heap fps nodes VER 0.0.1
04 — Reactor subsystems

The core's eight subsystems — pumps, rods, exchanger, turbine, containment. Node colour = pressure, orbit speed = activity, ring = tier. The mesh and the legend are one dataset, two instruments.

Subsystem map8 subsystems · 3 tiers
subsystemtierpressureactivity
05 — Controls

Talos is not only read-outs — inputs, validation, and toggles carry the same chamfered HUD language, with state shown in colour.

Lowercase, no spaces.
Out of range (1–65535).
Form telemetrylive
valid
heap
frame
fields2 / 4
errors1port
↞ decoding on every change
06 — Defy the default

Not a centered column — a mission console. Every signal this tab emits, at once: render, memory, DOM, network, timing, device, power, storage. ~50 live vitals, each a value, a bar, a range. Scanned, not read.

Pressure0%
FPS avg60
Heap0MB
DOM0
Net
Uptime0s
Frame
DOM load
Heap
System pressure
Frame rate — live (60 ceiling)
RenderrAF · paint
fps
frame ms
budgetof 16.7
long tasks≥50ms
MemoryJS heap
used
totalalloc
limitcap
heap %
DOM · rendertree
nodes
depthlevels
stylesheetsCSSOM
custom eldefined
Network
rtt
downlinkMb/s
transferKB
requestsres
Timingnavigation
ttfbms
dom intms
dom donems
loadms
Scroll · camjourney
scroll px
cam.zdepth
velocitysc/f
progress%
Device
coresCPU
memoryGB
dpr×
viewportpx
Power · store
battery
storageused
quotaavail
uptimes live

The interface is an instrument, not a document.

SYS://TALOS-UI
SCENE 00 / 07 MIT — Shelfwood ◢
0%
SCROLL 0000 PX CAM.Z -0000 VEL 0.00 FOV 62°
SECT 00:08 LAT +00.000 LON +00.000 SIG NOMINAL
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